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In fact, I created several complete character reskins myself. KOTOR or otherwise.Īlso, I had tried just about every mod ever created for KOTOR up until I started hanging out here, and was a regular, albeit mostly a lurker, at holowan for a long time. ? Did you even read what I said? There was no air of anger in my post about not being the inventor of video game modding. btw, in most of the mods they're not chaning any code (at most they change scripts which is written kinda like code but most dont need to) so its impossible to crash your game with them.ītw, for anyone interested in modding or getting mods check this site: funny that you havent used any of these mods but have so much to say about them. the higher you upgrade it, the more clones. there are even some that add new force powers like temp clones of yourself that help you fight for a certain time limit. making a crappy skin might not be difficult once you already know everything there is to know about making one (ffs.) but a good one is not as easy as you assume. i know of at least one that adds in removed parts of the game (still released with the game but taken out of the map). if it werent for nwn before it, i doubt many would have ever tried any kind of serious modding for kotor.Īs for the mods themselves, yes there are many. not all the tools worked but some people managed to re-make some of the tools for kotor. anyway, the many tools released already by the devs of the nwn engine is why so many people started to mod it. heavily edited but still an edited quake 3 engine. just like the doom 3 devs claim their's is a new engine when its just an edited quake 3 engine. the devs claim its a whole new engine but all that means to them is that parts were changed and it was recompiled under a new project name. kotor was modded because it runs off an edited nwn engine. It sounds like you're mad you cant take credit for making modding possible.
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