
If you make a biotic combo, your ability recharge time resets and you're able to unleash another barrage of doom down the reaper alley. Rank 4, Increased force by 40% over a 2m radius. The Fus Ro Dah and Force Push in the ME universe! Useful for, well. Therefore your recharge speed will be moderate enough if you pick a SMG or a handgun as a last resort thing.

Why? You're not gonna bring guns to a biotic fight anyway. I picked this over increased recharge speed of your powers by 35%. An ability that increases armor and barrior dmg by 50% It also applies a debuff on armored targets, weakening them by 25%! Why? Let's face it, an adept rarely uses his or her weapon, THEY ARE THE WEAPON! I picked this over Expose that increases weapon dmg taken by a target by 15% and a 15% increased power damage over 12.50 seconds. This increases dmg by an additional 40% aswell as increasing the duration of your powers by an astonishing 60%! I believe less is more here, the increased damage will apply to all your powers, and not just the ones that you're able to link together in a combo.

Rank 4, I've chosen to Increase the overall dmg by 30% instead of the increased damage, radius and force from combo detonations by 50%.

Warp is excellent against armor, especially those tough as nails Atlas exo suits you'll be facing later in the game. This spec is primarily designed for Single Player use but will probably work for your multiplayer adept aswell.įor starters my Shepard is level 60 in Singleplayer, I achieved this after importing my maxed out shep from ME2 and just before I finished every single side quest and mission I hit 60.Īnd a skill of your choosing, I picked Energy Drain here.Įach skill has 6 Ranks, the first three ranks is obligatory to progress in any skill, so make sure to place your points there first.

Welcome to my Adept guide! This guide will help you wreak havoc on the battlefield. Mass Effect 3 How to deck out your Adept for the ultimate experience in combat!
